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Asset browser blender 2.939/1/2023 scale and scene unit options on import: Mecabricks materials have a "scale" node that has to be altered if parts are rescaled I'd suggest adding a "scale" option on import that scales the part physically and automatically adjusts the value of the scale node (so that the user doesn't have to do that manually for each part, again). globally for all materials before import I myself like to tone down the fingerprint intensity for my materials, and having to set them manually for each material after import would take quite some time, as mentioned. material options on import: allow the user to define Mecabricks material settings like scratches, fingerprints etc. ![]() Hence a list of suggestions I personally would like to see implemented. As awesome as the new configurations look, changing material settings after import is comparably difficult now - unless I'm missing an obvious feature that allows so. With the introduction of configurations, each part has a unique normal map now, meaning that materials are mostly parts-based now. ![]() You intend to update the add-on to be fully compatible with Blender 3.0, would it be possible to add some import options to compensate the changes the introduction of configurations have brought to the way Mecabricks materials are handled in Blender? Before, each part with the same color shared one material (apart from some sloped parts), so altering materials for all parts sharing one color was an easy task.
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